Strategist cannot duel and can be an excellent administrator. Blue reform tree deal with diplomacy such as trade/spy and character experience such as school. A level 4+ strategist also provide troops formation to your other unit in the army such as turtle formation(100% range block chance) etc. Blue troops mainly are archer and long range unit(catapult). Sentinel general make an excellent administrator for economy focus commandery and also excel in assignment.īlue - Strategist type general. The purple reform tree deal with economy infrastructure and mining. Sentinel specialize in melee evasion, hence they last a long time in duel, which is perfect to use them to tie up enemy hard hitting general. Purple retinue are assault type troops, consist of axe/shield(good for attack enemy shield unit, axe break shield) and sword/shield. Vanguard does not make a good administrator. Shock troop also can be use as "hammer and anvil" tactic where your green spear troop hold the enemy assault force, and you back charge them with your shock cavalry. Think of them as a modern day drone, when you send out to harass the enemy back line. They can be good duelist due to their damage output, but mainly they are shock troops. The red reform tree deal with military aspect of the game such as armies replenishment, unlock military building. Most red retinue are shock cavalry, 2 horse archer type throw in just for fun. They can also do boost food production assignment. In short, they provide anti-missile(spear/shield) and anti-cavalry solid front line on the battle field, and also can be a good administrator. When using a champion as administrator, their skill tree can provide better food production and boost industry income. A champion general is a good duelist due to their high health and heavy armor. The green reform tree mainly deal with food production with a few "armies replenishment" mix in. It also make you understand the reform tree a bit easier. The color scheme mainly dictate what type of retinue a general can recruit with a few exception. if in diplomacy, it’ll show you info on that). It opens up an overlay on screen with a bunch of boxes that you can hover over for more detailed information on whatever you have open already (ex. But as you expand, higher tier major settlements need public order buildings (temple is best for this) and you need corruption reduction buildings (or building capable of reducing corruption in adjacent provinces) to maintain your level of income.įor a more in depth look, I recommend Serioustrivia on YouTube, otherwise I recommend clicking on the i button in the upper right hand corner. Where a bunch of green minor settlements means you want the major settlement to primarily have green buildings (except for the granary). To get the most out of a commandery, what buildings you choose to build in the major settlement is determined primarily by the colors that make up the minor settlements. Yellow is Public order, taxes, or afffects all income for the province Red provides garrisons, or affects deployment/troops, or provides industry income Purple is industry, population, and commerce Green buildings boost peasantry income, food production, Public Order, and populationīlue boosts commerce/trade and experience Buildings are a bit more complex, but broadly speaking: siege units can only be constructed by the blue strategists) and matching the unit to the same color is likely to give the best bonus to said unit (this is more important early and late game). With generals, certain units are restricted to a certain type of color that the general is (ex. These elements either counter each other or feed into another and the game tries to represent this with buildings, generals, and units. The system is based off the ancient 5 elements system of wood, water, metal, earth, and fire. TLDR of everything is the colors harmonize with similar colors.
0 Comments
Leave a Reply. |